Tuesday, 31 May 2011
Monday, 30 May 2011
Saturday, 28 May 2011
3rd Day of Filming
We didn't get as much done as we were hoping for, the sand is proving to be more time consuming then we thought
2nd Day of Filming (A redo of the 1st)
We weren't happy with the 1st day of filming so we decided to redo it. We are very happy with the results.
Thursday, 26 May 2011
1st Day of Filming
Here a scene for our animated film. From the experiment that we did yesterday, we decided to focus on morphing from one art piece to another. This is a rough cut and so haven't been edited yet
Wednesday, 25 May 2011
Another Go at Animating
this is another experiment we have at animating sand. We didn't have the laptop book out today so the quaintly isn't the best.
Thursday, 19 May 2011
Progress
So far we have started printing off backgrounds we will use and created a soundtrack to play over our animation. The track is in definite need of tweaks as we are trying to layer so many tracks together.
Some black and white images were put in to give an idea of how it may appear as grey-scale for sand on glass.
CAVE
Starting with the Cave Paintings. Looking at our influences, we have decided to use this image as reference for this section of the animation.
For the background I used the reference image for the cave wall. I simply had to remove the paintings from the wall in Photoshop. This will help us bring this specific image to life as this particular photograph is so famous we would like to maintain its level of recognition.
Here are some photos of this process.

The art style is quite different from the first so it would be nice to show the variation between the geometric and organic approaches in Japanese art. It would also be very nice to bring this piece to life as it already implies so much movement. It may require two levels of sand on glass to maintain the look of some parts like the facials and clouds while moving the rest. The organic flow of this style would transition nicely into art Nouveau.
ART NOUVEAU
It was very difficult to achieve as smooth metamorphosis as some parts would develop more than other areas because there is so much detail to focus on. To achieve a coherent transition, we need to focus on changing small amounts over the entire composition. This proves quite difficult as it is less intuitive and proportions need to be established and maintained but we think it is achievable with practice and good reference material.
Some black and white images were put in to give an idea of how it may appear as grey-scale for sand on glass.
CAVE
Starting with the Cave Paintings. Looking at our influences, we have decided to use this image as reference for this section of the animation.
For the background I used the reference image for the cave wall. I simply had to remove the paintings from the wall in Photoshop. This will help us bring this specific image to life as this particular photograph is so famous we would like to maintain its level of recognition.
Here are some photos of this process.
What we plan to animate for this section is have the bull walk across the wall as it gets to the center it starts to morph into the bull from this graphic:
We hope to have the metamorphosis show as detailed as this image using the weight of the sand to manipulate the lighter and darker areas of this image. Once the metamorphosis is complete the eye will enlarge and rotate pulling the surrounding sand into it until all that is left it the eye.
For Background transition we are considering to gradually over exposing the show and bringing the light up until the colour and shade of the background disappears.. when it is most over exposed we would bring the exposure back down gradually.
EGYPTIAN
For the Egyptian Art we have an interesting collection of reference material that we feel might transform into sand art more easily.
The first images introduces some perspective which would be interesting to experiment movement of flat characters in 3D perspective and would explore how we animate space.
For the Background we will use a simple wall texture.
Here are 2 examples:
Still unsure where we will go in this section. We want to be experimenting first t o see what we can achieve but we are set on a transition from the bulls eye into the Egyptian eye. From here we will take a more intuitive approach. We would like to achieve a transition where the sand blows away leaving a clear frame for the Japanese art to take form.
JAPANESE
The first Japanese art that we will animate following the Egyptian art will by the Hiroshige Atake art piece:
Original Final Product
Using the clone tool in Photoshop.
For this art piece we aim to animate the people walking on the bridge where the rain starts to pick up and the run along the bridge eventually leaving the frame. Another art piece we are really interested in animating is Fujinraijin-tawaraya art piece;

The art style is quite different from the first so it would be nice to show the variation between the geometric and organic approaches in Japanese art. It would also be very nice to bring this piece to life as it already implies so much movement. It may require two levels of sand on glass to maintain the look of some parts like the facials and clouds while moving the rest. The organic flow of this style would transition nicely into art Nouveau.
ART NOUVEAU
As a well known image created by the most well known artist from the Art Nouveau period, Alphonse Mucha, this image would be ideal to transform into from the organic Fujinraijin-tawaraya art piece. This Image would also translate well into sand art. Animating movement in the hair will require a lot of thought in order not to over complicate the scene. The papel-de-fumar-job art piece will use the same background as the Fujinraijin-tawaraya art piece
EXPERIMENTS
As we have been unable to book the equipment and arena sooner we experimented at home with sand on glass to get used to the medium before it comes time to animate. This will help us be fully prepared in terms of what we need such as tools for manipulating the sand and to be fully aware of time it will take to animate the entire minute and thirty seconds we aim for.
The tools that proved most usefull were paintbrushes and a comb. The comb brushes the sand along to create an even tone from which we then manipulate with our fingers and brushes.
It was very difficult to achieve as smooth metamorphosis as some parts would develop more than other areas because there is so much detail to focus on. To achieve a coherent transition, we need to focus on changing small amounts over the entire composition. This proves quite difficult as it is less intuitive and proportions need to be established and maintained but we think it is achievable with practice and good reference material.
Here are some images of what we have achieved.
Monday, 11 April 2011
Influences and Ideas
Ideas we considered; The first was similar to what we are going with but we were thinking of animating it in a paper cut out 3D space. We agreed that this set up would take too long to build as it would have to be large enough for good camera movement. The Calligrapher was the main inspiration for this.
The looking at sand animation example from Dawn Tuffry and then looking at music and animation syncronized i thought to bring the two together. Billy then suggested animating art styles on flat 2D paper format which we agreed would look good but drawing all the movements did not seem practical so we combined the idea of layering paper and sand animation together where they may function as background and foreground.
Applying what we have learnt into our animation:
In the idea of animating several art styles gives us the opportunity to look at some of the ideas we have studied in class and applying these ideas appropriately to the art style. Such as Metamorphism. This may be appropriate to apply to the cave paintings as they take on a slightly absracted form which is different for each style of cavepainting and we can show this through morphing the creature into a different cave painting style of the same creature.
Great illustrative axmaple of Metamorphosis.
For the Egyptian style we could consider the ideas presented in the reanimating on screen space artical such as.. *************
The example the artical talks about is an amazing example of using space. The transitions are creative and unusual creating a strong level of interest which is what we hope to achieve.
The looking at sand animation example from Dawn Tuffry and then looking at music and animation syncronized i thought to bring the two together. Billy then suggested animating art styles on flat 2D paper format which we agreed would look good but drawing all the movements did not seem practical so we combined the idea of layering paper and sand animation together where they may function as background and foreground.
Applying what we have learnt into our animation:
In the idea of animating several art styles gives us the opportunity to look at some of the ideas we have studied in class and applying these ideas appropriately to the art style. Such as Metamorphism. This may be appropriate to apply to the cave paintings as they take on a slightly absracted form which is different for each style of cavepainting and we can show this through morphing the creature into a different cave painting style of the same creature.
Great illustrative axmaple of Metamorphosis.
For the Egyptian style we could consider the ideas presented in the reanimating on screen space artical such as.. *************
The example the artical talks about is an amazing example of using space. The transitions are creative and unusual creating a strong level of interest which is what we hope to achieve.
Applying the idea of space and perspective to the egyptian style would create such a contrast to the strict flatness of the style. I think it would reallt emphasize the idea of bringing art to life. Especially if we consider starting the style flat and strict then animating the onscreen space to bring it to life and then transition into the next art style.
This animation is a good example of how we might explore animating several art works into one frame as silhouette .
Examples Soundtracks
Prehistoric music
Egyptian Music
Prehistoric music (previously called primitive music) is a term in the history of music for all music produced in preliterate cultures (prehistory), beginning somewhere in very late geological history. Prehistoric music is followed by ancient music in most of Europe (1500 BCE) and later musics in subsequent European-influenced areas, but still exists in isolated areas.Prehistoric music thus technically includes all of the world's music that has existed before the advent of any currently-extant historical sources concerning that music, for example, traditional Native American music of preliterate tribes and Australian Aboriginal music. However, it is more common to refer to the "prehistoric" music of non-European continents – especially that which still survives – as folk, indigenous or traditional music.
From Wikipedia, the free encyclopedia
Egyptian Music
The music of Egypt has been an integral part of Egyptian culture since ancient times. The ancient Egyptians credited one of their Gods Thoth with the invention of music, which Osiris in turn used as part of his effort to civilize the world. The earliest material and representational evidence of Egyptian musical instruments dates to the Predynastic period, but the evidence is more securely attested in the Old Kingdom when harps, flutes and double clarinets were played. Percussion instruments, lyres and lutes were added to orchestras by the Middle Kingdom. Cymbals frequently accompanied music and dance, much as they still do in Egypt today. Egyptian folk music, including the traditional Sufi dhikr rituals, are the closest contemporary music genre to ancient Egyptian music, having preserved many of its features, rhythms and instruments.
From Wikipedia, the free encyclopedia
Japanese Music
Traditional Japanese music has no specific beat, and is calm. The music is improvised most of the time. In 1873, a British traveler claimed that Japanese music, "exasperate[s] beyond all endurance the European breast."
From Wikipedia, the free encyclopedia
European Music
Sunday, 10 April 2011
Introduction
For this proposal we are looking to bring to life some classic art works covering various image genres such as Cave Art, Egyptian, Japanese, Art Nouveau and Classic European art works. Focusing on famous pieces which our audience is most likely to have a connection with.
Research
Image Genre
In this section we are looking at different areas of art history.
1. Cave Paintings
Aurochs
The most common themes in cave paintings are large wild animals, such as bison, horses, aurochs, and deer, and tracings of human hands as well as abstract patterns, called finger flutings. Drawings of humans were rare and are usually schematic rather than the more naturalistic animal subjects. One probable explanation for this may be that realistically painting the human form was "forbidden by a powerful religious taboo." Cave art may have begun in the Aurignacian period (Hohle Fels, Germany), but reached its apogee in the late Magdalenian (Lascaux, France).
Many of the paintings were drawn with red and yellow ochre, hematite, manganese oxide and charcoal. Sometimes the silhouette of the animal was incised in the rock first
http://www.animhut.com/articles/design-history-egyptian-art-episode-4/
We plan to explore the concepts we've learnt such as silhouette conceptual/ experimental animation as well as combining two different animation methods together as one piece, for example sand and paper animation. Using illustrative drawings or painting on paper to express the style in the background then using the sand to give movement and life to the illustrations.
Research
Image Genre
In this section we are looking at different areas of art history.
1. Cave Paintings
Firsty looking at some cave paintings specifically looking at works dating to prehistoric times.
Aurochs
Altamira
Many of the paintings were drawn with red and yellow ochre, hematite, manganese oxide and charcoal. Sometimes the silhouette of the animal was incised in the rock first
The shapes and textures shown in the examples above would be interestingly reproduced through sand on glass giving different gradients through the density of sand applied also holding that rough grainy quality of the paintings. These images would translate well for the use of negative space in sand animation. The simplicity and style of the images would enable easy manipulation of the image for animating movement while maintaining the style and image genre.
2. Egyptian Art
Secondly looking at Egyptian art as it is so distinct and recognisable in is strict form and consistent style.
The art in Egyptian style was very strict. People were drawn front on while the heads were drawn in profile. Nature, animals and slaves were drawn more naturally with more freedom. There is never any attempt at perspective or spacial illusion. The colours are warm and each variation of colour served a symbolic purpose for example men's skin was painted red where women were painted yellow. The art works only ever showed vibrant youth and often illustrated their respect for death.
Exploring this art style in sand animation would bring emphasis on the consistent shapes and forms within this style. Giving such still flat images movement would be quite interesting as the restrictions in this art form would require creative and interesting transitions and movement.
Exploring this art style in sand animation would bring emphasis on the consistent shapes and forms within this style. Giving such still flat images movement would be quite interesting as the restrictions in this art form would require creative and interesting transitions and movement.
3. Japanese Art
Japanese art shows a strong sense of culture through their art style. Some styles vary having a more organic feel and other work created through wood press has a more specific flat yet still organic touch.
Fujinraijin

http://en.wikipedia.org/wiki/File:Fujinraijin-tawaraya.jpg
Hiroshige Atake
Japanese art shows a strong sense of culture through their art style. Some styles vary having a more organic feel and other work created through wood press has a more specific flat yet still organic touch.
Fujinraijin

http://en.wikipedia.org/wiki/File:Fujinraijin-tawaraya.jpg
Hiroshige Atake
There is a strong use of positive and negative space to illustrate the shapes in these images. Most of these images appear very flat with some playing on the illusion of perspective or depth. These images have a lot of movement and emotion which would translate well into sand animation. Simple colours, limited gradients as well as large amounts of empty space would be key things to consider when animating to ensure the style is consistent and recognizable.
4. Art Nouveau
Art Nouveau is European craftsmanship at its peak. Art Nouveau is an style/area in art history consisting of more organic flowing forms. This was reflected through furniture design, architecture, and poster design. The effort and quality of work in this area is of such a high standard. The organic forms in this area show this.
Art Nouveau emerges realistic art style with flat colour and organic abstractions from the Japanese art. The art style is highly decorative and all these aspects should be portrayed in the animation to really emphasize the beauty and organic nature of Art Nouveau.
Concepts
In this process I will demonstrate some of the ideas we are considering for further development. Ideas needing to consider are mainly:
A lot of these ideas would be solved through story boarding and production itself.
As this part of the process is about generating ideas it would be greatly appreciated if we could have some feedback. Any ideas, considerations or questions would be appreciated as it would strengthen our concept and developments.
Cave Paintings
Looking to animate this image:
Dividing the illustration into background and foreground:
Here is a small story board idea where the camera zooms out to reveal the art origonal art piece which has been animated.
The transition could start once the art piece is revealed or the story could refocus on the bull and morph its shape into another bull from a different cave painting style. This would be good to illustrate the difference in detail and to explore the idea of metamorphosis.
Through the transition of metamorphosis gradients and detail will be introduces as we illustrate the second piece showing the textual qualities of sand animation.
Transition Ideas:
Possibly for the transition we could have the sand blowing away the foreground to imply the passing of time as if the image has been eroded away.
For the Background transition we could use the lights and camera to over expose the background allowing the details to disappear and a new background to fade-in replace it.
Another idea is to slightly soften the background and start the foreground animation for the Egyptian art piece and the background texture may be similar.
Egyptian Art
The beauty of sand animation is how one scene transitions into another... The last shot of the previous scene will depict the transition in this case. Bellow I have illustrated how I've used the transition described above to isolate the bull's eye and then again morphing the eye into the recognizable Egyptian symbol as well as manipulating onscreen space as we enlarge and rotate the eye.

Once the Eye is drawn the camera would zoom out revealing the rest of the image while at the same time parts of the image are drawn in and animated such as the eye blinking and the hair and crown extending.
Japanese Art
Here we are looking at this resource image to use in our animation:
For this concept we would divide the illustration like this. Adding an extra layer above to manipulate the rain using sand. For the movement animation the characters could be walking along the bridge as the cloud above darkens and swells eventually the rain will start pouring and the people will run along eventually leaving the page.
Transitional concept:
- What parts of the illustrations will move?
- How will each piece move according to the style and emotion of the art piece?
- What time frames are we giving to each image genre and how will they transition into each other?
- What lighting/colour would we apply?
A lot of these ideas would be solved through story boarding and production itself.
As this part of the process is about generating ideas it would be greatly appreciated if we could have some feedback. Any ideas, considerations or questions would be appreciated as it would strengthen our concept and developments.
Cave Paintings
Looking to animate this image:
Dividing the illustration into background and foreground:
Paper: (background)
Using translucent paper to illustrate the background textures.
Sand: (foreground)
Using the sand to animate the movements and transitions.
Concept: Animal enters the frame while the background is still to give the idea that the illustrations are moving over the rocks / texture.
Here is a small story board idea where the camera zooms out to reveal the art origonal art piece which has been animated.
The transition could start once the art piece is revealed or the story could refocus on the bull and morph its shape into another bull from a different cave painting style. This would be good to illustrate the difference in detail and to explore the idea of metamorphosis.
Through the transition of metamorphosis gradients and detail will be introduces as we illustrate the second piece showing the textual qualities of sand animation.
Transition Ideas:
Possibly for the transition we could have the sand blowing away the foreground to imply the passing of time as if the image has been eroded away.
For the Background transition we could use the lights and camera to over expose the background allowing the details to disappear and a new background to fade-in replace it.
Egyptian Art
The beauty of sand animation is how one scene transitions into another... The last shot of the previous scene will depict the transition in this case. Bellow I have illustrated how I've used the transition described above to isolate the bull's eye and then again morphing the eye into the recognizable Egyptian symbol as well as manipulating onscreen space as we enlarge and rotate the eye.

Once the Eye is drawn the camera would zoom out revealing the rest of the image while at the same time parts of the image are drawn in and animated such as the eye blinking and the hair and crown extending.
Japanese Art
Here we are looking at this resource image to use in our animation:
Dividing background and foreground elements:
Transitional concept:
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